Organized for the first time, Tampere Innovation Experience @ Demola is a meeting of minds. The event will take place on Tuesday, May 25, 2010 and bring together the Tampere research community to unleash resources and accelerate idea sharing in the spirit of open innovation. Tampere-based researchers, professors and students will have a chance to make new connections, leverage ideas and tap each other’s expertise in an inspiring and relaxed atmosphere of Demola. The one-day program will feature short technology presentations by experts during which researchers, students and professors can engage old and new colleagues in conversation, challenge each other with ideas and come up with new ways to combine technologies. What’s more, we will have over 40 (TBD) demos on display representing cutting-edge technology in the ubiquitous digital society.

NRC Tampere has pioneered an open innovation model where information flows freely between all research collaborators. Officially opened in September 2007, the Innovation Center includes over 60 researchers in joint teams from Tampere University of Technology, University of Tampere and Nokia Research Center who work in collaboration to achieve world-class scientific results. The current partnerships aim to explore technology frontiers, solving scientific challenges in a variety of areas including Human-technology interaction, Context-aware media and signal processing, and High performance mobile platforms.

Collaboration work has also been carried out in the Demola facility in Tampere, an award-winning multidisciplinary innovation environment for companies and students to work together on next generation digital products and services. Demola has been an efficient communication channel between both Universities, TAMK, Hermia Ltd, City of Tampere, VTT and NRC in Tampere region.

Program - Tuesday May 25, 2010
10:00-10:10 Welcome by Jyri Huopaniemi
10:10-10:20 Keynote, Markku Mattila, President, Academy of Finland
10:20-10:30 Keynote, Kari Kankaala, Director, Economic and urban Development, City of Tampere
10:30-12:00 Demo sessions
12:00-12:30 Technology overview: Immersive communication and media: Where is that Photo?
  • Multimedia Search - Moncef Gabbouj, Tampere University of Technology
  • Emotional user experience of new communication services - Kaisa Väänänen-Vaino- Mattila, Tampere University of Technology
  • Augmented Reality meets communication - Martin Schrader, Nokia Research Center, Tampere
12:30-14:00 Demo sessions continue
13:00-13:45 Panel discussion: College town of 21st century
  • Prof. Howard Jacobs, University of Tampere
  • Dir. Kenneth Nyholm, Tekes
  • Dir. Kari Kankaala, City of Tampere
  • Atte Kotiranta,President, President and Founder, Production company Tuokio
14:00-14:30 Technology overview: Multimodal user interfaces
  • Emergence of haptic interaction in mobile communication - Roope Raisamo, University of Tampere
  • Face the technology: Introducing facial interfaces - Veikko Surakka, University of Tampere
  • Mixed Reality – Pervasive information and user interfaces - Ville-Veikko Mattila, Nokia Research Center, Tampere
14:30-16:30Demo sessions continue
16:30Closing by Jyri Huopaniemi


Demola, Väinö Linnan aukio 15, 3rd floor, Tampere
Click here for Parking information.

Demos

The Winner for Best Demo: Processing of 3D video for various 3D displays!

The winner of the prize drawing is: Kai-Mikael Alanne, Tampere University of Technology. Thanks to all that participated!

1. Speaker Tracking
Pasi Pertilä, Tampere University of Technology
The demo is a proof of concept videoconferencing front end with sound- based automatic camera management. The active speaker's direction is estimated using a microphone array. A camera is then turned towards the speaker and his/her face becomes visible to the receiving party.

2. Adhoc social networking pilot TWIN and n900
Marko Hännikäinen, Niko Kiukkonen, Heikki Orsila, Santtu Pajukanta, Tampere University of Technology
TWIN is an adhoc social application; a local community is automatically created on an ad-hoc WLAN when users are within range. TWIN is used for sharing experiences, thoughts, flyers – anything you want – and for tracking old and meeting new friends. With TWIN you can chat, send messages, and share photos, videos, songs and stories. During spring 2010, the TWIN has been piloted at TUT with 250 users.

3. wsn@home concept
Jani Arvola, Marko Hännikäinen, Timo Hämäläinen, Ilkka Kautto, Ville Kaseva, Tampere University of Technology
wsn@home keeps track to make sure that everything is fine at home. It is a ubiquitous smart wireless sensor network (wsn), which continuously monitors energy consumptions, household appliances, air quality, temperatures, etc., checks if anyone is at home, and even locates your motorcycle is safely parked out front. wsn@home gives you to power to securely use, share, and implement new services, and create social activities in the neighborhood.

4. Processing of 3D video for various 3D displays
Boev Atanas, Maija Mikkola Tampere University of Technology
3D video requires special care in order to look great when displayed on various 3D displays. The demo will illustrate advanced methods for visual quality enhancement of 3D video content visualized on various 3D displays, including on glasses-free portable and mid-size auto-stereoscopic displays as well as on glasses-enabled stereoscopic displays.

5. Exploring user expectations for a smart interoperable conference environment
Minna Kynsilehto, Thomas Ohlsson, Tampere University of Technology
We demonstrate a futuristic scenario of a smart conference environment:
Use cases made possible by interoperability between various devices and services, and multimodal interaction with ubiquitous information services.
Please stop by to visit us and share your own insight on future ubiquitous services!

6. Motion mode of person with mobile phone
Jussi Collin, Jouni Kantola, Tampere University of Technology
In this demo, a Nokia mobile phone is used to find the motion mode (walking, running, driving a car, etc.) and position of the user. The motion mode and position information is sent to a web server, which illustrates the selected motion mode at the user's location on a map.

7. Geo2Tag
Yevgeni Koucheryavy, Tampere University of Technology
The designed social LBS solution allows users to share any type of media, e.g. a picture with spectacular view, the user’s current location, recent travel route or to just leave/broadcast a text message to a certain community. In just one click a user can share media in real-time with customized clusters of people or certain communities.

8. Automatic alignment between lyrics and singing
Annamaria Mesaros, Tampere University of Technology
This demo shows the application of speech recognition technologies to the singing voice. Given a music piece as audio and the corresponding lyrics as a text file, the system outputs time synchronization information between the two inputs in the form of a subtitle file applicable on the music video.

9. MUVIS content-based multimedia(image/video/audio) retrieval
Esin Guldogan, Jenni Pulkkinen, Tampere University of Technology
MUVIS enables content-based multimedia (audio/image/video) retrieval from a large media depository. Given a sample query image, MUVIS can retrieve the most similar images from a database based on the image content and without the need for any textual labels. While the amount of multimedia in the Internet and also in individual collections has grown enormously, the manual labeling of all multimedia items has become impossible. In addition to being laborious, labels are always language dependent and can never describe the whole content. Different people may also see different things worth labeling. Content-based multimedia retrieval solves all these problems by automatically analyzing multimedia content so that no labels are needed to access relevant items. MUVIS is developed by the IVA Laboratory headed by Prof. Moncef Gabbouj. More detailed information can be found at http://muvis.cs.tut.fi/

10. TravelMate – Matkakumppani

Jaakko Hakulinen, Juha Hella, Aleksi Melto, Markku Turunen, Pellervo Valkama, University of Tampere

TravelMate is a multimodal mobile application providing route guidance for public transportation in Finland. The application includes speech input and output and two variations of text input. The application runs on most smartphones, such as Symbian S60 mobile phones. The application is currently in a public pilot in the Tampere area. For more information, see http://matkakumppani.cs.uta.fi.

11. Multimodal Media Center

Jaakko Hakulinen, Juha Hella, Aleksi Melto, University of Tampere

The Multimodal Media Center application provides full control over digital television content, including a novel, full high-definition resolution electronic program guide (EPG). The application has a multimodal interface including speech input and output, gestures, and haptic feedback, and it is controlled with a mobile phone. For more information, see http://tapla.cs.tut.fi/

12. Gaze Interaction for Communication and Games

Aulikki Hyrskykari, Lauri Immonen, Päivi Majaranta, University of Tampere

Gaze interaction provides a means for a severely disabled person to communicate, play games and take part in online communities.

Because the eye is a perceptual organ, using the gaze alone for computer control requires innovative interface design. Traditional gaze-controlled interfaces are static and slow. We demonstrate real time interaction and fast-paced action using gaze. Our solution can be generalized and applied in varying contexts as an enabling layer between the user and the application.Gaze is a powerful communication and control method, provided its special features are carefully taken into account in design.

Using the eyes to control a computer is almost like magic, you just look at it and things start to happen! Visitors can try the demonstration and experience the magic first hand.

13. Tweettaakirja.fi

Einari Stylman, Antti Vuento, University of Tampere

Tweettaakirja.fi is the first book ever created collectively using Twitter.

Tweettaakirja.fi introduces an interesting way to use social media. Author Mikko Karppi wrote the beginning to the book, and now anyone can have a chance to be an author too. The whole process will be analyzed by UTA researchers who will observe ways to use Twitter in education. tweettaakirja.fi is organized by Mindtrek.org.

14. A Multimodal Affective Conversational Agent

Jaakko Hakulinen, Juha Hella, Aleksi Melto, Markku Turunen, Pellervo Valkama, University of Tampere

The Companions "How-Was-Your-Day" application features an Embodied Conversational Agent (ECA) with facial and body gestures on a TV screen.The application is capable of long, social, spoken conversations about events taking place during the user’s work day and includes detection and generation of emotional contents.

 

15. Haptic Communication

Eve Hoggan, University of Tampere

This prototype demo focuses on haptic interaction and different input methods (moving, squeezing and touching) for use in interpersonal communication. Our studies have shown that spatial haptic interaction enables more expressive and effective interpersonal communication by allowing users to create a 'haptic language'. The demo will allow visitors to actually feel and experiment with a new communication method.

16. Ambience Conference Assistant

Jaakko Hakulinen, Juha Hella, Aleksi Melto, Markku Turunen, Pellervo Valkama, University of Tampere

Ambient Conference Assistant serves conference participants by allowing them to access all relevant conference information and interact with other conference participants. The system is based on mobile devices and large shared public screens placed in certain key locations in the environment.

It contains three services that are linked together with a common ”look and feel” to create a holistic user experience.

17. Zonear.com

Markku Haukijärvi, Matti Lehto, Timo Pietilä, Mikko Tikkanen, Demola

Zonear.com is an online content management system (CMS) service, enabling clients to create and manage location-based mobile web content without any programming skills. With Zonear.com, it's quick and easy for event and travel organizers to create visually and functionally customized mobile maps with social networking features around their products at affordable prices.

18. LangPerform

Kim Haataja, Demola

LangPerform produces video-based computer simulations and related on-line language training and testing of language skills in different contexts to increase effectiveness and efficiency. The development is based on years of research and prototypes for international piloting

19. Magicmap

Mikko Tikkanen, Demola

Magicmap is a web-application for future real-estate services. Instead of a traditional search form, users simply enter their current life situation.

The service then interprets the information and selects and displays only those city areas and real-estates that are consicered suitable for the user.

 

20. Thought-controlled Video Gaming

Antero Tiikkaja, Demola

This demo is creating new kinds of user interfaces for computer gaming and new ideas for content controlled by EEG/EMG sensing. Reaction speed and the level of alertness before actual movement controls your character and your attributes in the game.

21. Illtags

Wesa Aapro, Jani Palovuori, Demola

A Twitter, Facebook and Google Maps mashup attempting to get rid of the common cold by utilising social media grouping patterns along with the fact that people complain about their health in social media. Illtags can track the movement of infectious disease and warn about approaching epidemics.

22. SAWUI - Supporting situation awareness with wearable user interfaces

Timo Urhemaa, Väätänen Antti, VTT

The SAWUI demonstration system is developed in the Finnish project SAWUI ("Supporting situation awareness in demanding operating environments through wearable interfaces") which is part of the Finnish National Technology Agency (TEKES) program SAFETY. The work in operating environments is becoming more varied and demanding (e.g. rescue, emergency and defense tasks). New user interfaces (UIs) are required and provide improved safety, performance and situation awareness. Wearable UIs help users to perform critical tasks e.g. navigation, self-localization and team communication. Our developed integrated networked system includes wearable UIs, sensor technologies and wireless network connections. The system provides context sensitive information through multimodal user interfaces and wearable sensors. It is a functional demo developed with end-users and evaluated in a real environment.

23. Virtual Hospital in Second Life

Anna-Liisa Karjalainen, Sari Mettiäinen, TAMK

Once you have made a learning environment of Second Life, studying can occur without a time or money investment.

Students can be training asepsis in the virtual environment of Second Life. It is very difficult to arrange an environment in an institution where training to take care of an isolated patient can be run.

Competing methods are inconvenient and expensive (e.g. the drama method). And arranging repetition there is not easy.

Our main message is to shed light on the possibilities of using Second Life in education.

Another aspect is that Second Life can make studying a pleasant experience. We emphasize that repeating the assignments in the virtual real-life sampling environment can lead to better learning results. You earn points when you do things right when playing the game, so you get instant feedback.

24. Massidea

Teemu Santonen, Perttu Heino, Mina Bouhlal, TAMK

Massidea.org is a free open innovation community where users are uploading their ideas, visions of the future and today's challenges and linking them to the brainchildren of other users. The mixed outcome - lucky insight - boosts the individual’s creativity and enables the birth of smashing ideas.

25. Innovator TV format

Pauli Kopu, TAMK

A new TV show designed to make your life better bit by bit. Innovator proves that innovations are inspiring and make astonishingly entertaining.

This format shows that great ideas inspire everyone and have a positive influence in our lives. Innovator is a reality competition for the next big thing.

26. IHME- Virtual Shopping Centre Travel

Maria Alaoja, Joel Hakulinen, Laura Hokkanen, Tiina Kymäläinen, Tuomo Kivinen, Petri Ruutikainen, VTT

Become virtually familiar with contexts like shopping centers or travel destinations. Know before you go! Virtually visit a physical place and the services around it.Services, extra information, is embedded in the virtual presentation. The control of the virtual space can be haptic. The virtual tours to the different services or locations are fun and useful.

27. ETICA (poster)-Ethical Issues of Emerging ICT Applications

Veikko Ikonen, Minni Kanerva, VTT

We do not forecast the future, but we do aim to shape it. One of our main goals in the ETICA research project is to identify ethical issues arising from information and communication technologies in the coming 10 to 15 years. The ETICA project will identify emerging Information and Communication Technologies (ICTs) and their potential application areas in order to analyze and evaluate ethical issues arising from these. By including a variety of stakeholders and disciplinary perspectives, it will grade and rank foreseeable ethical risks. Based on the study governance arrangements currently used to address ICT ethics in Europe, ETICA will recommend concrete governance structures to address the most salient ethical issues identified. These recommendations will form the basis of more general policy recommendations aimed at addressing ethical issues in emerging ICTs before or as they arise. Taking an inclusive and interdisciplinary approach will ensure that ethical issues are identified early, recommendations will be viable and acceptable, and relevant policy suggestions will be developed.

28. Nokia Instant Community

Niko Kiukkonen, Nokia Research Center

A novel and intuitive way to discover, connect and share with people around you by creating local communities and profiles. Nokia Instant Community is free to use and requires no network or internet connection to work.

29. Into - Social wellness game
Arto Puikkonen, Nokia Research Center
A mobile wellness team game utilizing a phone as a step counter

30. Mobile Interactive Social TV
Igor Curcio, Sujeet Mate, Nokia Research Center
Watch TV together with friends and family on your mobile even if you are not in the same location.

The demo allows rich interaction such as video, call or chat between viewers while simultaneously enjoying the content.

31. Next-generation mobile voice quality

Jari Hagqvist, Nokia Research Center

An easy comparison of mobile telephony voice quality achieved with past, current and future voice codecs demonstrated on a Nokia N900.

 

32. MAA - See through the Earth

Jaakko Keränen, Erika Reponen, Nokia Research Center

What if you could see through the Earth? Maa is a novel embodied interaction method for viewing the Earth and geospatial information with a Nokia N900.

33. VisualREST

Tapani Leppänen, Juha Savolainen, Vlad Stirbu, Nokia Research Center

Consumers have multiple favourite devices and services that they use to capture, store and use personal content. We show how the consumers and developers can share resources in a distributed fashion and also use them in a centralized fashion. We also demonstrate thin client applications and UI projection between devices that take advantage of different device capabilities.

34. Smart Greenhouse

Matti Eteleperä, Kari Keinänen, Nokia Research Center

Remote control of professional or home automation systems such as home security and access control, can be challenging. We are demonstrating how these can be fused into a more simple experience. Our case study is the Smart Greenhouse. It is a fun miniature demo of fusing and controlling nutrition, lighting and temperature using a Nokia N900.

35. Virtual Instruments

Fabio Belloni, Teemu Ahmaniemi, Tom Ahola and Ville Ranki, Nokia Research Center

Play virtual instruments using different gestures and movements. Sensors are used to track the movements accurately and the position data is transformed into sounds, such as drums, piano, electronic music. Virtual Instruments demo demonstrates Nokia Research Center’s ongoing activities in the area of tracking technologies.

36. Augmented Reality with Near-to-Eye display

Martin Schrader, Nokia Research Center

An augmented reality experience with gaze-tracking glasses and marker detection.

37. Shanghai World Expo video

Ville-Veikko Mattila, Nokia Research Center

Nokia, as the National Partner of Finland at World Expo 2010 in Shanghai, will contribute to the new technologies, design, sustainable practices and experiences being showcased in the Finnish Pavilion. Visitors will be invited to share an exciting vision of how tomorrow’s technology will change life for the better and experience key essences of Finnish culture.

Nokia Research Center, Nokia’s corporate research unit, and VTT, the Finnish Technical Research Centre, collaborated to create an inspiring augmented reality experience which brings together many diverse elements of Finland in an exciting interactive adventure.

Nokia’s N900 provides the key to the immersive experience; when its always-on camera is pointed at graphic markers inside the pavilion, an animated virtual guide springs to life on the screen. “Aino” the augmented reality avatar greets guests in the camera’s view and introduces each of the Finnish attractions ranging from Santa Claus in Lapland to the Moomins, Dibidogs animations to ice skating at the Helsinki Icepark.

38. IS mobile Browser:

Severi Uusitalo, Nokia Research Center

Image Space Mobile Client makes geo-tagged photo browsing fun by presenting the photos in your mobile device in a 3D space. If you hook it to your flickr account, it also shows the photos from your friends.

39. High Accuracy Indoor Positioning

Fabio Belloni, Ville Ranki, Nokia Research Center

HAIP offers high positioning accuracy, enables navigation, and allows high precision advertisements in areas where GPS does not work. It is based on Nokia proprietary location enhanced Bluetooth Low Energy (BT LE) connection between a mobile device and positioning beacons mounted inside the building.

 

 

 

About the Tampere research Community

Tampere University of Technology (TUT) conducts scientific research in the fields of technology and architecture and provides higher education based on this research. The innovative and dynamic university is a national and international pioneer in the development of technology and a sought-after cooperation partner among the scientific community and business life. The leading-edge fields of research at TUT are signal processing, nanophotonics and intelligent machines. Many research fields play a prominent role in safeguarding sustainable development and human well-being. Due to the broad range of multidisciplinary studies offered at TUT, students can combine studies in the traditional fields of technology with the latest trends in science. Students grow to become independent citizens with good study abilities and the capability to have an impact on society.

The University of Tampere is a scholarly institution influential in society. It trains people to have an understanding of the world and to shape it. The profile of the University is characterized by research and teaching in social sciences and health sciences and by multi-disciplinarity. The University of Tampere is the biggest provider of higher education in Finland for social sciences and the accompanying administrative sciences. In its research the University aims to address important topical phenomena in society and to support bold and multi-disciplinary approaches in all fields of research.

Tampere University of Applied Sciences (TAMK)is an internationally oriented multidisciplinary higher education institution. Education as well as related research and development of TAMK focus on technology, wellbeing services, business administration, tourism and culture. In addition to professional degree studies, TAMK offers versatile possibilities for continuing education in further studies and professional specialization studies. TAMK also provides pedagogical qualification required of teachers in vocational institutions. The current Tampere University of Applied Sciences is a result of the merger of former TAMK University of Applied Sciences and PIRAMK University of Applied Sciences in January 2010.

VTT Technical Research Centre of Finland is the biggest multi technological applied research organisation in Northern Europe. VTT provides high-end technology solutions and innovation services. From its wide knowledge base, VTT can combine different technologies, create new innovations and a substantial range of world class technologies and applied research services thus improving its clients' competitiveness and competence. Through its international scientific and technology network, VTT can produce information, upgrade technology knowledge, create business intelligence and value added to its stakeholders. VTT is a part of the Finnish innovation system under the domain of the Ministry of Employment and the Economy. VTT is a non-profit-making research organization.

Hermia Ltd is a networker and accelerator of expertise. The company strengthens growth, development and competitiveness of technology companies in mechanical engineering and automation, ICT and energy technology. The company coordinates and implements development programs and projects in cooperation with companies, universities and research institutions and builds networks for the development of leading-edge expertise. Hermia is responsible for the coordination of the Tampere Region Centre of Expertise Programme and for the implementation of Centres of Expertise in five fields in 2007-2013.

Nokia Research Center (NRC) is chartered with exploring new frontiers for mobility, solving scientific challenges to transform the converging Internet and communications industries. Our teams are strategically located worldwide to collaborate with leading universities and research institutes in the mode of Open Innovation. NRC has been exploring and developing mobile technologies for over 20 years. Our current research focuses on the areas of rich context modeling, user interface, high performance mobile platforms, and cognitive radio.

“Open innovation is the use of purposive inflows and outflows of knowledge to accelerate internal innovation, and expand the markets for external use of innovation, respectively. Open innovation is a paradigm that assumes that assumes firms can and should use external ideas as well as internal ideas, and internal and external paths to market, as they look to advance their technology.”  

- Open Innovation Researching a new Paradigm, Henry Chesbrough

Learn more about Nokia Research Center and Open Innovation