Elina Maria Inkeri Ollila

Principal Researcher
Finland

Research Interests

Playful design, adaptive and affective systems, design and evaluation methods of games, mobile and pervasive games, social phenomenon in online games.

Other Information

Selected Public Speeches

Memberships etc.

  • Member of the organizing committee of DIMEA 2008 conference
  • Member of the organizing committee of Second International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2007) conference
  • Member of the organizing committee of Mobile HCI 2007 conference
  • Member of the editorial board of ACM Computers in Entertainment
  • Auditor for Digital Games Research Association (DigRA) 2003-2004

Publications

  • Holopainen, J. and Ollila E.M.I. Collecting Smiles - Augmented Reality Playful Application for Mobile Phones. (Upcoming) In Proceedings of Pervasive2010, Helsinki, Finland 17-20th of May.
  • Ollila, E.M.I. Using Prototyping and Evaluation Methods in Iterative Design of Innovative Mobile Games. Phd Dissertation in Tampere University of Technology. 2009. (available by request)
  • Boberg, M., Piippo, P., Ollila, E.M.I. Designing Avatars. In Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, Athens, Greece, 2008.
  • Ollila, E.M.I., Suomela, R., and Holopainen, J. Using prototypes in early pervasive game development. Computers in Entertainment. 6, 2 (July2008) 1-17. 
  • Arrasvuori, J.,  Lehikoinen, J.T., Ollila, E.M.I, and Uusitalo, S.. A model for understanding online communities. In Proceedings of  IADIS International Conference, ICT, Society and Human Beings 2008, Amsterdam, The Netherlands, July 2008.
  • Korhonen, H. and Koivisto, E.M.I. Playability Heuristics for Mobile Multi-Player Games. In Second International Conference on Digital Interactive Media in Entertainment and Arts: DIMEA 2007 , Perth, Australia, 2007.
  • Koivisto, E.M.I, and Suomela, R. Using Prototypes in Early Pervasive Game Development. In Proceedings of Sandbox Symposium, SIGGRAPH 2007. San Diego, CA, USA, 2007.
  • Koivisto, E.M.I, and Ollila, M. How to Fail: Mobile Game Design in Research Projects Involving Software Prototype Development. Proceedings of Game Design and Technology Workshop, Liverpool, UK, 2006.
  • Koivisto, E.M.I, and Eladhari, M. User Evaluation of a Pervasive Game Concept. Proceedings of DIME-arts 2006, Bangkok, Thailand, 2006 (October 25.-27th).
  • Koivisto, E.M.I., Suomela, R., Koivisto, A. Ancient Runes - Using Text Input for Interaction in Mobile Games. Proceedings of ACM SIGGRAPH Video Game Symposium. Boston, USA, 2006.
  • Koivisto, E.M.I., and Eladhari, M. Paper Prototyping a Pervasive Game. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Hollywood, USA, 2006. (Poster)
  • Korhonen, H. and Koivisto, E.M.I. Gameplay Heuristics for Mobile Games. Proceedings of MobileHCI, Helsinki, Finland, 2006.
  • Koivisto, E.M.I. and Korhonen, H. Mobile Game Playability Heuristics. Forum Nokia, 2006.
  • Koivisto, E.M.I. and Palm, T. Iterative Design of Mobile Games. Proceedings of Game Design & Tehcnology Workshop, Liverpool, UK, 2005.
  • Koivisto, E.M.I., and Wenninger, C. Enhancing Player Experience in MMORPGs with Mobile Features. Proceedings of DIGRA conference, Vancouver, Canada, 2005.
  • Foo, C.Y. and Koivisto, E.M.I. Grief Play Motivations. Proceedings of Other Players Conference, Copenhagen, Dennmark, 2004.
  • Foo, C.Y. and Koivisto, E.M.I. Defining Grief Play in MMORPGs: Player and Developer Perceptions. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore. June 3-5 2004.
  • Koivisto, E.M.I. Supporting Communities in MMORPGs by Game Design. Proceedings of Level Up! Games Research Conference, Netherlands 2003.