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Elina Ollila
Game Researcher
Finland
Contact

 

Research Interests

Design and evaluation methods of games, mobile and pervasive games, social phenomenon in online games.

 

Supporting/Other Information

Selected Public Speeches

Memberships etc.

  • Member of the organizing committee of DIMEA 2008 conference
  • Member of the organizing committee of Second International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2007) conference
  • Member of the organizing committee of Mobile HCI 2007 conference
  • Member of the editorial board of ACM Computers in Entertainment
  • Auditor for Digital Games Research Association (DigRA) 2003-2004
 

Publications

  • Ollila, E.M.I., Suomela, R., and Holopainen, J. Prototyping Pervasive Games. To be published in ACM Computers in Entertainment.
  • Korhonen, H. and Koivisto, E.M.I. Playability Heuristics for Mobile Multi-Player Games. In Second International Conference on Digital Interactive Media in Entertainment and Arts: DIMEA 2007 , Perth, Australia, 2007.
  • Koivisto, E.M.I, and Suomela, R. Using Prototypes in Early Pervasive Game Development. In Proceedings of Sandbox Symposium, SIGGRAPH 2007. San Diego, CA, USA, 2007.
  • Koivisto, E.M.I, and Ollila, M. How to Fail: Mobile Game Design in Research Projects Involving Software Prototype Development. Proceedings of Game Design and Technology Workshop, Liverpool, UK, 2006.
  • Koivisto, E.M.I, and Eladhari, M. User Evaluation of a Pervasive Game Concept. Proceedings of DIME-arts 2006, Bangkok, Thailand, 2006 (October 25.-27th).
  • Koivisto, E.M.I., Suomela, R., Koivisto, A. Ancient Runes - Using Text Input for Interaction in Mobile Games. Proceedings of ACM SIGGRAPH Video Game Symposium. Boston, USA, 2006.
  • Koivisto, E.M.I., and Eladhari, M. Paper Prototyping a Pervasive Game. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Hollywood, USA, 2006. (Poster)
  • Korhonen, H. and Koivisto, E.M.I. Gameplay Heuristics for Mobile Games. Proceedings of MobileHCI, Helsinki, Finland, 2006.
  • Koivisto, E.M.I. and Korhonen, H. Mobile Game Playability Heuristics. Forum Nokia, 2006.
  • Koivisto, E.M.I. and Palm, T. Iterative Design of Mobile Games. Proceedings of Game Design & Tehcnology Workshop, Liverpool, UK, 2005.
  • Koivisto, E.M.I., and Wenninger, C. Enhancing Player Experience in MMORPGs with Mobile Features. Proceedings of DIGRA conference, Vancouver, Canada, 2005.
  • Foo, C.Y. and Koivisto, E.M.I. Grief Play Motivations. Proceedings of Other Players Conference, Copenhagen, Dennmark, 2004.
  • Foo, C.Y. and Koivisto, E.M.I. Defining Grief Play in MMORPGs: Player and Developer Perceptions. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore. June 3-5 2004.
  • Koivisto, E.M.I. Supporting Communities in MMORPGs by Game Design. Proceedings of Level Up! Games Research Conference, Netherlands 2003.
 
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