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Elina Ollila
Game Researcher
Finland
Contact
Research Interests | Design and evaluation methods of games, mobile and pervasive games, social phenomenon in online games. | | |
Supporting/Other Information | Selected Public Speeches
- Ollila, E.M.I. Improving the End User Experience: Advances in Playtesting Mobile Games. Game Developers Conference 2008 (Upcoming).
- Koivisto, E.M.I. Vision of the Future Mobile Games. Cyber Games and Interactive Entertainment Conference, Perth, Australia, 2006 (a keynote speech)
- Koivisto, E.M.I. Researching and Creating the Future of Mobile Games. Game Design and Technology Workshop, Liverpool, UK, 2006.
- Palm, T. and Koivisto, E.M.I. Creating MMOGs for Mobile Phones. Austin Game Conference, Austin, USA, 2006.
- Koivisto, E.M.I. Designing Games for the Mobile Phone. X|Media|Lab, Melbourne, Australia, 2006.
- Koivisto, E.M.I. Future of the Mobile Games - Open Source. Game Development and Networking Workshop, Belgium, 2006.
- Palm, T. and Koivisto, E.M.I. Creating MMOGs for Mobile Phones. Game Developers Conference, San Jose, USA, 2006.
- Koivisto, E.M.I. Networked and Electronic Technology Platform. Game Design & Tehcnology Workshop, Liverpool, UK, 2005.
- Palm, T. and Koivisto, E.M.I. Developing Online Mobile Games. Game Developers Conference Europe, London, UK, 2004.
Memberships etc.
- Member of the organizing committee of DIMEA 2008 conference
Member of the organizing committee of Second International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA 2007) conference
Member of the organizing committee of Mobile HCI 2007 conference
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Publications |
- Ollila, E.M.I., Suomela, R., and Holopainen, J. Prototyping Pervasive Games. To be published in ACM Computers in Entertainment.
- Korhonen, H. and Koivisto, E.M.I. Playability Heuristics for Mobile Multi-Player Games. In Second International Conference on Digital Interactive Media in Entertainment and Arts: DIMEA 2007 , Perth, Australia, 2007.
- Koivisto, E.M.I, and Suomela, R. Using Prototypes in Early Pervasive Game Development. In Proceedings of Sandbox Symposium, SIGGRAPH 2007. San Diego, CA, USA, 2007.
- Koivisto, E.M.I, and Ollila, M. How to Fail: Mobile Game Design in Research Projects Involving Software Prototype Development. Proceedings of Game Design and Technology Workshop, Liverpool, UK, 2006.
- Koivisto, E.M.I, and Eladhari, M. User Evaluation of a Pervasive Game Concept. Proceedings of DIME-arts 2006, Bangkok, Thailand, 2006 (October 25.-27th).
- Koivisto, E.M.I., Suomela, R., Koivisto, A. Ancient Runes - Using Text Input for Interaction in Mobile Games. Proceedings of ACM SIGGRAPH Video Game Symposium. Boston, USA, 2006.
- Koivisto, E.M.I., and Eladhari, M. Paper Prototyping a Pervasive Game. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Hollywood, USA, 2006. (Poster)
- Korhonen, H. and Koivisto, E.M.I. Gameplay Heuristics for Mobile Games. Proceedings of MobileHCI, Helsinki, Finland, 2006.
- Koivisto, E.M.I. and Korhonen, H. Mobile Game Playability Heuristics. Forum Nokia, 2006.
- Koivisto, E.M.I. and Palm, T. Iterative Design of Mobile Games. Proceedings of Game Design & Tehcnology Workshop, Liverpool, UK, 2005.
- Koivisto, E.M.I., and Wenninger, C. Enhancing Player Experience in MMORPGs with Mobile Features. Proceedings of DIGRA conference, Vancouver, Canada, 2005.
- Foo, C.Y. and Koivisto, E.M.I. Grief Play Motivations. Proceedings of Other Players Conference, Copenhagen, Dennmark, 2004.
- Foo, C.Y. and Koivisto, E.M.I. Defining Grief Play in MMORPGs: Player and Developer Perceptions. Proceedings of ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, Singapore. June 3-5 2004.
- Koivisto, E.M.I. Supporting Communities in MMORPGs by Game Design. Proceedings of Level Up! Games Research Conference, Netherlands 2003.
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