Hannu Juhani Korhonen
Senior ResearcherTampere, Finland
Background
I started my Nokia career at Nokia Networks as a user interface designer in 1998. We designed PC applications for TETRA Networks. I joined Nokia Research Center in 2001 and worked first couple of years as a usability consultant for internal and external products that different development teams implemented. There were different kinds of products ranged from mobile, desktop, and web applications depending on the project.
Professional Activities
HCI Community Activities
- Member of ACM SIGCHI
- Member of SIGCHI Finland
- Program Committee Member - International Symposium in Ambient Intelligence 2010
- Program Committee Member - Ambient Intelligence 2009 conference
- Program Committee Member - MobileHCI 2009, 2010 conferences
- Program Committee Member - Fun and Games 2008, 2010 conferences
- Program Committee member - Evaluating Player Experience in Games (EPEX) workshop
- CHI reviewer 2003 – Present
- MobileHCI reviewer 2006 – Present
- Interact reviewer 2011-Present
- DiGRA reviewer 2011-Present
- Interacting with Computers journal reviewer, 2011
- Advances in Human-Computer Interaction journal reviewer, 2007
Research Interests
I'm currently pursuing a doctoral thesis, which is a combination of HCI and game research. I'm interested in playability of mobile games and especially how to evaluate it. Playtesting has been the main method in game industry and the objective of the evaluations have been in game experience. However, playability can be seen as a prerequisite for a good game experience. In my studies I want to explore what kinds of playability heuristics are needed to support playability experts when they are conducting game evaluations.
Playability of mobile games consist of different components, which are relevant for all mobile games. In game evaluations the evaluator needs to focus on both user interface and gameplay in order to fully evaluate the game. In addition, there are some specific issues that are relevant for specific games. For example multiplayer games and pervasive mobile games require their own heuristics.
Mobile games also provide interesting possibilities for non-game applications and I'm also exploring how we can utilize knowledge from the game research in other domains. One possible research direction is to explore playful and pleasurable experiences...
My other research interests are related to next generation mobile user interfaces and interaction methods.
Publications
Publications (Peer-reviewed)
- Korhonen H., An Explanatory Power of Playability Heuristics, to appear in Advances in Computer Entertainment Technology (ACE) Conference, November 2011
- Arravuori J., Boberg M., Holopainen J., Korhonen H., Lucero A., Montola M., Applying the PLEX Framework in Designing for Playfulness, International Conference on Designing Pleasurable Products and Interfaces (DPPI), Polytecnico di Milano (2011), pp.179-186.
- Korhonen H., Arrasvuori J., Väänänen-Vainio-Mattila K., Analysing User Experience of Personal Mobile Products through Contextual Factors, International Conference on Mobile and Ubiquitous Multimedia (MUM), ACM Press (2010), pp 1-10 [DOI]
- Walsh R., Boberg M., Arrasvuori J., Korhonen H., Walsh T., Introducing Game and Playful Experiences to other Application Domains through Personality and Motivation Models, IEEE Consumer Electronics Society - Games Innovation Conference (ICE-GIC) 2010, IEEE (2010), pp 1-8, [DOI]
- Arrasvuori J., Korhonen H., Väänänen-Vainio-Mattila K., Playfulness in the User Experience of Personal Mobile Products, in Proceedings of OZCHI 2010 Conference, ACM Press (2010) pp. 88-95, [DOI]
- Arrasvuori J., Boberg M., Korhonen H., Understanding Playfulness - An Overview of the Revised Playful Experience (PLEX) Framework, Design & Emotion 2010 conference, Design and Emotion Society 2010.
- Korhonen H., Comparison of Playtesting and Expert Review Methods in Mobile Game Evaluation, In proceedings of Fun and Games 2010 Conference, ACM Press (2010), pp 18-27. [DOI].
- Lucero A., Keränen J., Korhonen H., Collaborative Use od Mobile Phones for Brainstorming, Proceedings of the 12th international conference on Human computer interaction with mobile devices and services (MobileHCI), ACM Press (2010), pp. 337-340, [DOI].
- Korhonen H., Arrasvuori J., Väänänen-Vainio-Mattila K., Let the Users Tell Story: Evaluating User Experience with Experience Reports, In proceedings of the 28th international conference extended abstracts on Human factors in computing systems, CHI 2010, ACM Press (2010), pp. 4051-4056 [DOI]
- Reponen E., Keränen J., Korhonen H., World-Wide Access to Geospatial Data by Pointing Through the Earth, In proceedings of the 28th international conference extended abstracts on Human factors in computing systems, CHI 2010, ACM Press (2010), pp. 3895-3900 [DOI]
- Korhonen H., Paavilainen J., Saarenpää H., Expert Review Method in Game Evaluations - Comparison of Two Playability Heuristic Sets, Academic MindTrek 2009 Conference, ACM Press (2009), pp.74-81. [DOI,
PDF, EndNote]
- Montola M., Nummenmaa T., Lucero A., Boberg M., Korhonen H., Applying Game Achievement Systems to Enhance User Experience in a Photo Sharing Service, Academic MindTrek 2009 Conference, ACM Press, pp. 94-97 [
PDF]
- Korhonen H., Montola M., Arrasvuori J., Understanding Playful Experiences Through Digital Games, In proceedings of the 4th International Conference on Designing Pleasurable Products and Interfaces, DPPI 2009, pp. 274-285 [
PDF, EndNote]
- Paavilainen J., Korhonen H., Saarenpää H., Holopainen J., Player Perception of Context Information Utilization in Pervasive Mobile Games, DiGRA 2009 conference, DIGRA (2009)
[DOI,PDF, EndNote]
- Saarenpää H., Korhonen H., Paavilainen J., "Asynchronous Gameplay in Pervasive Multiplayer Mobile Games", In proceedings of the 27th international conference extended abstracts on Human factors in computing systems, CHI 2009, ACM Press (2009), pp. 4213-4218
[DOI,PDF, EndNote]
- Korhonen H., Saarenpää H., Paavilainen J., ”Pervasive Games – a New Mindset for Players and Developers”, In proceedings of the 2nd International Conference on Fun and Games, LNCS 5294, Springer (2008), pp. 21-32
[ DOI,PDF, EndNote ]
- Jokela T., Lehikoinen J., Korhonen H., ”Mobile Multimedia Presentation Editor: Enabling Creation of Audio-visual Stories on Mobile Devices”, In proceedings of the 26th Annual Conference on Human Factors in Computing Systems CHI 2008, ACM Press (2008), pp. 63-72, DOI
- Korhonen H., Koivisto E.M.I., “Playability Heuristics for Mobile Multi-player Games”, In proceedings of the 2nd International Conference on Digital Interactive Media in Entertainment and Arts, DIMEA 2007, ACM Press (2007), pp. 28-35, DOI
- Lemmelä S-M., Korhonen H., ”Finding Communication Hotspots of Location-based Postings”, In proceedings on Human Factors in Computing Systems CHI 2007, ACM Press (2007), pp. 2549 – 2554, DOI
- Korhonen H., Holm J., Heikkinen M., ”Utilizing Sound Effects in Mobile User Interface Design”, In proceedings of IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2007, LNCS 4662, Springer (2007), pp. 283 – 296, DOI
- Korhonen H., Koivisto E.M.I., "Playability Heuristics for Mobile Games", In proceedings of 8th international conference on Human-Computer Interaction with mobile devices and services, MobileHCI'06, ACM Press (2006), pp. 9-16, [ DOI
PDF ]
- Korhonen H., "Audio Feedback on a Mobile Phone for Number Dialing", In proceedings of 7th international conference on Human-Computer Interaction with mobile devices and services, MobileHCI'05, ACM Press (2005), pp. 345-346, DOI
- Hakala T., Lehikoinen J., Korhonen H., Ahtinen A., "Mobile Photo Browsing with Pipelines and Spatial Cues", In proceedings of IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2005, LNCS 3585, Springer (2005), pp. 227-239, DOI
- Ketola P., Korhonen H., "ToyMobile: Image-based Telecommunication and Small Children", People and Computers XV - Interaction Without Frontiers: joint proceedings of HCI 2001 and IHM 2001, Springer (2001), pp. 415-426.
Book Chapters
- Paavilainen J., Korhonen H., Saarenpää H. "Pelaaminen Matkapuhelimella Nyt Ja Tulevaisuudessa". Pelitutkimuksen Vuosikirja, J. Suominen, R. Koskimaa, F. Mäyrä and O. Sotamaa (Eds), Tampereen Yliopisto (2009), 67-81 (In Finnish)
[URL,PDF, Abstract, EndNote]
Tutorials
- Koivisto E.M.I., Korhonen H., Strömberg H., Ikonen V., ”The Heuristic Evaluation Method for Mobile Games”, MobileHCI 2007 tutorial
Workshops Papers
- Lemmelä S-M, Korhonen H., “Summarizing location based posting activity on communication hot spots”, CHI 2007 Workshop ”Mobile Spatial Interaction”
- Korhonen H., “Evaluating Playability in Player-Centered Game Design”, CHI 2006 Workshop “Player-Centered Game Design”
- Korhonen H., O’Donoghue N., “HCI Aspects for Applications of M-Commerce Workshop”, MobileHCI 2003 Workshop “HCI design aspects for applications of m-commerce”
Reports
- Koivisto E.M.I., Korhonen H., “Mobile Game Playability Heuristics”, Forum Nokia, 2006, [ PDF ]
Presentations
- User Experience and User-Centered Design for Mobile Services and Products, Quest Lecture at University of Tampere, December 8, 2010
- User Experience and Mobile Devices, XII Theseus Day, Espoo Finland, October 21, 2010
- Capturing the Context in User Evaluation of Mobile Applications, InterMedia Summer School 2009, Crete Greece, June 11, 2009
Patents
There are 5 patents granted, 22 patents pending and few more ideas waiting for validation. The patents are related to Mobile UI and Services