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Hayes Raffle
Sr. Research Scientist, Design & UX
NRC Palo Alto
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Hayes Raffle is an award-winning product and interaction designer working to combine the simplicity of traditional object-design with the flexibility of digital systems. He is a member of the IDEA Team at NRC Palo Alto, where he developing new technologies to support family communication. With over a dozen years of professional and academic experience, Hayes' expertises span industrial design, human-computer interaction, fine art, and cognitive science. He completed his B.A. cum laude in fine art at Yale, and his Ph.D. and M.S. at the MIT Media Lab where he invented new technologies for artistic and musical composition, materials for tangible interpersonal communication and toys for children to learn complex ideas through play. Contact Hayes at hayes.raffle (at) nokia.com, and learn more at his personal website.
 

Research Interests

Tangible Media, HCI, Design for Children and Learning, Industrial and Conceptual Design, Technologies for Family Communication
 

Research Projects

Family Communication, Family Story Play
 

Supporting/Other Information

News

I will be reviewing my work in (1) hands-on approaches to designing for programmable matter and (2) technologies for family communications at Makani Power on March 13, 2009.

I spoke about my work at the Stnaford Art Department on February 23, 2009.

I recently presented my research at the Seminar on People, Computers, and Design at Stanford University on January 16, 2009. A video archive of the event is online here.

I am excited to be co-teaching the cs.247 Interaction Design Studio at Stanford University this winter, 
with professors Terry Winograd and Bill Verplank.

Super Cilia Skin Included in Inform Material, Thema. 2008.

I have joined the IDEA group at Nokia Research Center Palo Alto to develop new devices for young children 
to connect with long-distance family and friends.

Jabberstamp wins an Honorable Mention from I.D. Magazine Student Design Review.

Jabberstamp is featured in the July, 2008 issue of Land Rover Lifestyle Magazine.

I completed my PhD at MIT Media Laboratory this past June. My thesis Sculpting Behavior presents new tangible approaches for children to learn new ideas - and progress from simple ideas and models to complex ones - through play with tangible technologies.

 

Publications

Ryokai, K., Raffle, H., Brooks, A. Tangible Message Bubbles For Children’s Communication and Play. Extended Abstracts of CHI 2009 (CHI wip).

Brown, A., Raffle, H. Opportunities for Actuated Tangible Interfaces to Improve Protein Study. Extended Abstracts of CHI 2009 (alt.CHI).

Farr, W., Raffle, H. Collaborative benefits of a Tangible Interface for Autistic Children. CHI 2009 (workshop).

Snibbe, S., Raffle, H. Social Immersive Media: Pursuing best practices for multi-user interactive camera/projector exhibits. CHI 2009.

Ames, M., Go, J., Takayama, L., Raffle, H., Spasojevic, M., Ballagas, R. Exploring Family Communication and Technology Use with an Eye to Design. CSCW 2008 Workshop.

Raffle, H. Sculpting Behavior: A Tangible Language for Hands on Play and Learning. Ph.D. Thesis. Massachusetts Institute of Technology (2008). (High-res copy here.)

Super Cilia Skin Included in Inform Material“Thema.” 2008.

Brownell, Blaine (ed). Transmaterial 2: A Catalog of Materials That Redefine Our Physical Environment. Princeton, NJ: Princeton University Press (2008). Features Super Cilia Skin.

Raffle, H., and Tichenor, J. Super Cilia Skin: Interfaz de Texturas, Pasajes Construcción: Materiales. Number 31, September 2007, pp. 8-9 and front cover. Madrid: América Ibérica.

Raffle, H., Yip, L., Ishii, H. Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. In Proceedings of Conference on Computer Graphics and Interactive Techniques, Educator’s Forum (SIGGRAPH ‘07), (San Diego, CA, August 5-9 2007).

Raffle, H., Vaucelle, C., Wang, R., Ishii, H. Jabberstamp: Embedding Sound and Voice in Traditional Drawings. InProceedings of Conference on Computer Graphics and Interactive Techniques, Educator’s Forum (SIGGRAPH ‘07), (San Diego, CA, August 5-9 2007).

Merrill, D., Raffle, H. The Sound of Touch, in Extended Abstracts of Conference on Computer Graphics and Interactive Techniques, Emerging Technologies (SIGGRAPH ‘07), (San Diego, CA, August 5-9 2007).

Raffle, H., Yip, L., Ishii, H. Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. In Proceedings of Conference on Interaction Design and Children (IDC 07), (Aalborg, Denmark June 6-8, 2007).

Raffle, H., Vaucelle, C., Wang, R., Ishii, H. Jabberstamp: Embedding Sound and Voice in Traditional Drawings. InProceedings of Conference on Interaction Design and Children (IDC 07), (Aalborg, Denmark June 6-8, 2007).

Merrill, D., Raffle, H. The Sound of Touch, in Extended Abstracts of Conference on Human Factors in Computing Systems(CHI 07), (San Jose, CA April 28-May 3, 2007).

Raffle, H., Yip, L. and Ishii, H. Robo Topobo: Improvisational Performance with Robotic Toys. Extended Abstracts of Conference on Computer Graphics and Interactive Systems (SIGGRAPH 2006). Boston, MA.

Raffle, H., Parkes, A., Lifton, J, and Ishii, H. Beyond Record and Play — Backpacks: Tangible Modulators of Kinetic Behavior. Proceedings of Conference on Human Factors in Computing Systems (CHI 2006). Montreal, Canada.

Raffle, H., Tichenor, J., and Ishii, H. Super Cilia Skin: A Textural Interface, Textile: The Journal of Cloth and Culture.London: Berg Publishers. 2004.

Raffle, H. Topobo: A 3-D Constructive Assembly System with Kinetic Memory, Master’s Thesis, Massachusetts Institute of Technology, 2004.

Raffle, H., Parkes, A. and Ishii, H. Topobo: A Constructive Assembly System with Kinetic Memory, Proceedings of Conference on Human Factors in Computing Systems (CHI 2004), Vienna, Austria.

Maynes-Aminzade, D. and Raffle, H. You’re In Control: Streaming VideoMaxim Magazine Belgium, November 2003. Maxim Magazine Russia/Ukraine, November 2003. Maxim Magazine USA, August 2003.

Maynes-Aminzade, D. and Raffle, H. Interaktives Pissoirbild der wissenschaft, September 2003.

Raffle, H., Joachim, M., and Tichenor, J. Super Cilia Skin: An Interactive Membrane, Proceedings of CHI 2003.

Maynes-Aminzade, D. and Raffle, H. You’re In Control: A Urinary User InterfaceProceedings of CHI 2003.

 

Patents

H. Raffle and H. Ishii. Pending: System for Embedding Sound in Drawings. Application filed November 16, 2007. A rubber stamp and location sensing aparatus allows people to embed audio into regular paper or other inert media.

H. Raffle, A. Parkes, H. Ishii. Pending: Physical Modeling System To Create Three-Dimensional Forms and Manipulate Them With The Aid Of Computation. Application filed April 20, 2004. A construction set consisting of active and passive components that can be assembled to create things that move, like animals and skeletons. MIT Media Lab.

H. Raffle, D. Maynes-Amnizade. US Patent Number 7,143,654: Methods and apparatus for detecting the presence, intensity, trajectory or location of a liquid stream. Application filed Dec. 10, 2004. Sensors attached to a flexible membrane input the position of a liquid stream to a computer. MIT Media Lab.

 
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