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Paul Wisner

Background

I am a Senior Researcher on the Pervasive Computing Team at Nokia Research Center, Cambridge MA, USA. My research involves smart spaces, artificial intelligence, and local interactions from mobile computers. Prior to Nokia I led the design and development of high speed streaming-analysis engines at Verilytics Inc. I developed expert systems and knowledge visualization tools at System Soft Inc. I am a veteran of Digital Equipment Corporation's Artificial Intelligence Technology Center where I worked for eight years on a wide variety of applied artificial intelligence projects. My degree is in Computer Science from Northeastern University, Boston.

Patents & Patents Pending

1 U.S. Patent Pending

Projects / Software

  • MyNet/UIA Research Project. A joint project between Nokia Research and the Parallel and Distributed Operating Systems Group at M.I.T. Computer Science and Artificial Intelligence Lab.
  • Device Composition Aquarium - an AI Planning engine and visualization workbench.
  • UPLAY C++ API to UPnP on Nokia Phones, 2006 .
  • Verilytics Streaming Analysis Engine, 2003. Primary author of rule based analysis for stock ticker data streams running at 20,000 transactions per second.
  • SystemWizard product from SystemSoft Inc. Knowledge Development and Usability, 1999
  • SpaceKillers! Video game for Amiga Computer. C++. 1989.

Publications

  • "A Framework for End-User Programming of Smart Homes Using Mobile Devices", Paul Wisner, Dimitris Kalofonos. Proceedings of IEEE CONSUMER COMMUNICATIONS and NETWORKING CONFERENCE, January 2007.
  • "Automatic Composition in Service Browsing Environments", Paul Wisner. At MobileHCI in Espoo Finland, 2006.
  • "Location Aware Device & Service Discovery", first author, International Wireless Summit Conference, 2005.

Presentations

  • Mobile Phone Programming Workshop, Writing extensions for Python on S60 phones. January 2006 @ MIT CSAIL.
  • Symbian C++ Programming Workshop, January 2005 @ MIT Computer Science and Artificial Intelligence Lab (CSAIL).
  • Symbian C++ Programming, January 2004 @ MIT Computer Science Lab.
  • "Location Aware Device & Service Discovery". International Wireless Summit September 2005. Aalborg Denmark.

Research Interests

Smart Spaces / Pervasive Computing: Distributed Computing, Mobile Computing, Service Discovery, Context Awareness, Self-Organizing Systems.

Artificial Intelligence: Knowledge Representation, Inference Engines, Visualization, Autonomous Behavior.

Computer Science: Software Architecture, User Experience, Programming Languages, Programming Tools, Methods, Visualization.

Computer Games: Real-Time Strategy Games, Simulation, Distributed Games, MMP Games, NPC Behavior, 2D Animation.

Unprofessional

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