Research Areas

Research Areas

Our research is organized according to six themes: Digital Services, Physical Touch - Digital Match, Human Interaction, Data and Content Technologies, and Device Architecture. Work is usually organized according to a project structure with specific goals and timelines which vary from 6 months to 2 or even 3 years.

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Access and Connectivity

  • Affix
    Affix Bluetooth Protocol Stack for Linux
  • MERCoNe
    Multiaccess Experimentations in Real Converging Networks
  • Mobile Medical Telepresence
    Enabling earlier care for patients in transit to ambulance via mobile audio, video, and medical telemetry (a NRC - Massachusetts Institute of Technology project).
  • MobiLife
    Mobile applications and services. (EU collaboration project)
  • Sofia-SIP
    An open-source SIP user-agent library, compliant with the IETF RFC3261 specification
  • Trust4All / Robocop / Space4U
    Enabling the construction of open configurable middleware that focuses on the provision of extra-functional properties. (3 interrelated NRC-EU-ITEA collaboration projects.)
  • Data and Content Technologies

  • ComposeME: Intelligent Composition of Heterogeneous Services
    Integrating Web wervices and mobile devices (a NRC - Massachusetts Institute of Technology project).
  • ConnectingMe
    Relational data for managing relationships in the mobile ecosystem (a NRC - Massachusetts Institute of Technology project.
  • Contacts Browser Plugin
    a small but useful application that was built to show the exciting possibilities of combining the mobile and desktop web experiences.
  • Mobile Web Server
    Port of Apache httpd to S60.
  • MobileNews
    An application that allows you to browse and read your favorite NNTP newsgroups right on your mobile phone.
  • SensorPlanet
    A research platform on large-scale wireless sensor networks
  • Sumo
    Automatic rating and summarization of online product reviews.
  • SwapMe
    Semantic Web application platform for mobile ecosystems (a NRC - Massachusetts Institute of Technology project).
  • Wellness Diary
    Wellness Diary is a S60 Application for monitoring and tracking everyday wellness related parameters. (A NRC - VTT Technical Research Centre joint project.)
  • Device Architecture

  • ARMO
    Synthesizable modeling of mobile phones to facilitate architectural studies of performance and energy-efficiency (a NRC - Massachusetts Institute of Technology project).
  • Gramophone
    Graphics for Mobile Phones
  • High Dynamic Range Texture Compression
    research reflects a novel compression scheme for HDR textures targeted for hardware implementation.
  • Python for S60
    Python programming port to Symbian OS.
  • Digital Services

  • SharMe
    Ongoing multi-project research focusing on shared memory exploration.
  • Virtual Office
    Your Office available where and when you need it.
  • Human Interaction

  • Activity Monitor
    Monitors your movements, walking or running, and displays charts and statistics of your progress
  • Future User Interfaces and Interaction Solutions
  • Innovative User Interfaces and User Experience
    New research team being formed in Palo Alto!
  • MARA
    Mobile Augmented Reality Applications
  • MoGS - Mobile Game Server
    Portable server API for multi-player mobile games.
  • Nokia CV
    Nokia Computer Vision Library
  • Simone
    Spoken Interaction for Mobile Networked Ecosystems
  • Sports Tracker
    Nokia Sports Tracker (formerly Personal Best) is a GPS and sensor assisted sports monitoring application that runs on S60 smartphones.
  • Start Mobile
  • Physical Touch Digital Match

  • MyNet/UIA
    Secure, peer to peer, personal overlay networks
  • NanoSciences
    NanoSciences develops nanotechnologies for mobile communication and ambient intelligence.
  • Research Programs

  • Semantic Web
    Ongoing multi-project research.
  • UWB (Ultra-WideBand)
    Ongoing multi-project research into questions regarding ultra-wideband.
  • Research Teams

  • Context, Content, Community
  • Extended Home
  • Internet Consumer Services
    Creating end-to-end consumer services that have strong user appeal via user-centric research techniques
  • Visual Computing and User Interfaces
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