Home > Research > Laboratories > Human Practices and Design

Human Practices and Design

This is a multidisciplinary team focusing on translating user and consumer understanding into mixed-reality solutions and playful interactions. The team follows the principles of human-centric design in all activities and applies rapid prototyping whenever possible. Instead of usability, user and game experience research and experience design are in the core of the team's approach.

As a result of the team's activities, novel cross-platform service and game concepts taking full advantage of the strengths of mobility and capacity of desktop computers are introduced. Further, theory on user and game experience related matters is developed, often together with University partners.

Research topics

  • User Experience and Game Experience in Mixed-Reality
  • Human-computer interaction and playfulness
  • Self-expression and avatars
  • Online social interaction
  • Mobile user-generated content
  • Pervasive games
  • Community behaviors
  • Privacy regulation

Publications

Boberg, M., Piippo, P., Ollila E.M.I. 'Designing avatars', Dimea 2008.

Arrasvuori, J., Lehikoinen J.T., Ollila E.M.I., Uusitalo, S. 'A Model for Understanding Online Communities', IADIS 2008.

Lehikoinen, J. T., Olsson, T., Toivola, H. 'Privacy Regulation in Online Social Interaction', IADIS 2008.

Jokela T., Lehikoinen J., Korhonen H. 'Mobile Multimedia Presentation Editor: Enabling Creation of Audio-Visual Stories on Mobile Devices', CHI'08, pp. 63-72.

Boberg, M. 'Mobile phone and identity: a comparative study of the representations of mobile phone among French and Finnish adolescents', Ph.D. Thesis. University of Joensuu, 2008.

Lehikoinen J.T. (2008) 'Theory and Application of the Privacy Regulation Model', in Lumsden, Joanna. (ed), Handbook of Research on User Interface Design and Evaluation for Mobile Technology. Information Science Reference, pp. 863-876.

Arrasvuori J., Holm J., 'Designing Interactive Music Mixing Applications for Mobile Devices', DIMEA 2007.

Holopainen J., Björk S., Kuittinen J., 'Teaching Gameplay Design Patterns', ISAGA 2007.

Korhonen H., Koivisto E.M.I., 'Playability Heuristics for Multi-Player Mobile Games', DIMEA 2007, pp. 28-35.

Korhonen H., Holm J., Heikkinen M., 'Utilizing Sound Effects in Mobile User Interface Design', INTERACT 2007, pp. 283 - 296.

Lemmelä, S-M., and Korhonen, H.J., 'Finding communication hot spots of location-based postings'. CHI '07. pp. 2549-2554.

Koivisto, E.M.I., and Suomela, R., 'Using prototypes in early pervasive game development.' Sandbox Symposium, SIGGRAPH 2007.

Lehikoinen, J.T. Lehikoinen, J., and Huuskonen, P., 'Understanding privacy regulation in ubicomp interactions'. Personal and Ubiquitous Computing, 2007, On-line First.

Collaborators

Contact

Jaakko Lehikoinen, Team Leader

Team members

Juha Arrasvuori | Marion Boberg | Peter Eskolin | Jussi Holopainen | Ari Koivisto | Hannu Korhonen | Timo Nummenmaa | Elina Ollila | Petri Piippo | Severi Uusitalo

Terms Of Use | Privacy Policy | About Us | Feedback | Copyright © 2008 Nokia. All rights reserved.