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Innovative User Interfaces and User Experience

We are forming a new team at the Nokia Research Center in Palo Alto to define and carry out research, design, and development focused on innovative user interfaces for mobile devices and services to accompany them.

Future User Interfaces and Interaction Solutions Research program (FUIIS) was a four year, multi million Euro research initiative to investigate the possibilities in the User Interface domain. The program looks at technologies ranging from SW interfaces to Audio and Haptics experience as well as the HW and mechanics implementation of these interfaces. FUIIS started in 2004 and ended by the end of 2007. The program consisted of about 20 projects each ranging about 2-3 years in lenght.

Activity Monitor

Important! An improved version of the Activity Monitor, renamed to Nokia Step Counter, is available from Nokia Beta Labs.

Overview

Start Mobile

Goals

Providing easy access to data and applications on the mobile device via natural language.

Approach

  • Collect data about user activities and events that happen to user on the mobile device
  • Aggregate collected data and store it in flexible format
  • Provide formal query and action interface to the stored data and phone software
  • Integrate natural language front ends with the formal query interface

Project presentation

Nokia CV

Nokia Computer Vision Library

Introduction

The NokiaCV Library builds on the Symbian OS, extending imaging capabilities and standardizing the OS image internals. The library provides standard image operations, as well as a set of linear algebra operations needed in many advanced imaging applications. This serves as a building block for future advanced libraries. Some of the extensions are likely to be created by our research teams and be provided in future releases, but anyone can extend the library.

MoGS - Mobile Game Server

Overview

Rummy Game

Figure 1: Rummy game based on MoGS.

The MoGS project was set up to investigate the possibility of building a portable server API for multi-player mobile games, able to support the game server logic of many different games. The language chosen was Java, as this is a very convenient language for developing servers. For the networking technology, we chose Bluetooth.

MARA

Overview

The Mobile Augmented Reality Applications project explores utilizing camera equipped mobile devices as platforms for sensor-based, video see-through mobile augmented reality. The project also investigates new and exciting applications enabled by this technology, and UI solutions and paradigms motivated by the restrictions of the mobile devices.

Simone

Overview

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