Hayes Raffle

Principal Scientist, Design & UX
NRC Palo Alto

Hayes Raffle is an award-winning product and interaction designer working to combine the simplicity of traditional object-design with the flexibility of digital systems. As a member of the IDEA Team at NRC Palo Alto, he developing new technologies to support family communication. With over a dozen years of professional and academic experience, Hayes' expertises span industrial design, human-computer interaction, fine art, and cognitive science. He completed his B.A. cum laude in fine art at Yale, and his Ph.D. and M.S. at the MIT Media Lab where he invented new technologies for artistic and musical composition, materials for tangible interpersonal communication and toys for children to learn complex ideas through play. Contact Hayes at hayes.raffle (at) nokia.com, and learn more at his personal website.

Research Interests

Tangible Media, HCI, Design for Children and Learning, Industrial and Conceptual Design, Technologies for Family Communication

Research Projects

Family Communication, Family Story Play, Story Visit

Other Information

 

News

 

Check out www.StoryVisit.org and read a story to a child who is far away. Developed in collaboration with Sesame Workshop.

I recently co-taught the cs.247 Interaction Design Studio at Stanford University again this winter, with professors Terry Winograd and Bill Verplank.

Family Story Play, developed in collaboration with Sesame Workshop and recently shown at CES with Nokia, supports book reading between children, parents and long-distance grandparents (and Elmo). Check out the video.

CMU West, hosted by the IEEE Robotics and Automation Society. This talk is open to the public, so please join us on June 11 at 7 pm.I'm giving a talk about modular robotics technologies for learning at 

Stanford School of Education on May 15, 2009.I spoke about my work at the 

Makani Power on March 13, 2009.I reviewed my work in (1) hands-on approaches to designing for programmable matter and (2) technologies for family communications at 

Stanford Art Department on February 23, 2009.I spoke about my work at the 

Seminar on People, Computers, and Design at Stanford University on January 16, 2009. A video archive of the event is online here.I recently presented my research at the 

cs.247 Interaction Design Studio at Stanford University this winter, 
with professors Terry Winograd and Bill Verplank.I am excited to be co-teaching the 

Super Cilia Skin Included in Inform Material, Thema. 2008.

IDEA Team at Nokia Research Center Palo Alto to develop new devices for young children 
to connect with long-distance family and friends.I have joined the 

 wins an Honorable Mention from I.D. Magazine Student Design Review.Jabberstamp

 is featured in the July, 2008 issue of Land Rover Lifestyle Magazine.Jabberstamp

Sculpting Behavior presents new tangible approaches for children to learn new ideas - and progress from simple ideas and models to complex ones - through play with tangible technologies.I completed my PhD at MIT Media Laboratory this past June. My thesis 

 

 

Publications

Paulo Blikstein, Leah Buechley, Michael Horn and Hayes Raffle. A New Age in Tangible Computational Interfaces for Learning. Symposium paper, International Conference of the Learning Sciences (ICLS) 2010.

Sean Follmer, Hayes Raffle, Janet Go, Rafael Ballagas, Hiroshi Ishii. Video Play: Playful Interactions in Video Conferencing for Long-Distance Families with Young Children. International Conference on Interaction Design and Children, 2010.

Natalie Freed, Winslow Burleson, Hayes Raffle, Rafael Ballagas, Naomi Newman. User Interfaces for Tangible Characters: Can Children Connect Remotely through Toy Perspectives? International Conference on Interaction Design and Children, 2010.

Hayes Raffle, Rafael “Tico” Ballagas, Glenda Revelle, Hiroshi Horii, Sean Follmer, Janet Go, Emily Reardon, Koichi Mori, Christopher Paretti, Jofish Kaye, Mirjana Spasojevic. Family Story Play: Reading with Young Children (and Elmo) Over a Distance. CHI 2010.

Sean Follmer, Hayes Raffle, Janet Go, Hiroshi Ishii. Video Play: Playful Interactions in Video Conferencing for Long-Distance Families with Young Children. In review, CHI WIP 2010.

Ryokai, K., Raffle, H., Horii, H., Mann, Y. Tangible Video Bubbles. Extended Abstracts of CHI 2010 (alt.CHI).

Rafael Ballagas, Hayes Raffle, Janet Go, Glenda Revelle, Joseph ‘Jofish’ Kaye, Morgan Ames, Hiroshi Horii, Koirchi Mori, Mirjana Spasojevic. Story Time for the 21st Century. In Review, IEEE Pervasive Computer Journal.

David Merrill and Hayes Raffle. Sound of Touch: Physical Manipulation of Digital Sound. Book Chapter, Sonic Interaction Design.

Farr, William; Yuill, Nicola; Raffle, Hayes. Social Interactional Benefits of a Tangible User Interface for Children with Autistic Spectrum Conditions. Autism (Journal forthcoming).

Abel Allison, Sean Follmer, Hayes Raffle. TessalTable: Tile-based Creation of Patterns and Images. TEI 2010.

Rafael Ballagas, Jofish Kaye, Morgan Ames, Janet Go, Hayes Raffle. Family Communication: Phone Conversations with Children. IDC 2009 Workshop on Children and Mobile Technology: Interface Development for Mobile Touch Devices.

Ryokai, K., Raffle, H., Brooks, A. Tangible Message Bubbles For Children’s Communication and Play. Extended Abstracts of CHI 2009 (CHI wip).

Brown, A., Raffle, H. Opportunities for Actuated Tangible Interfaces to Improve Protein Study. Extended Abstracts of CHI 2009 (alt.CHI).

Farr, W., Raffle, H. Collaborative benefits of a Tangible Interface for Autistic Children. CHI 2009 (workshop).

(Best Paper Award) Snibbe, S., Raffle, H. Social Immersive Media: Pursuing best practices for multi-user interactive camera/projector exhibits. CHI 2009.

Ames, M., Go, J., Takayama, L., Raffle, H., Spasojevic, M., Ballagas, R. Exploring Family Communication and Technology Use with an Eye to Design. CSCW 2008 Workshop.

Raffle, H. Sculpting Behavior: A Tangible Language for Hands on Play and Learning. Ph.D. Thesis. Massachusetts Institute of Technology (2008). (High-res copy here.)

Super Cilia Skin Included in Inform Material, “Thema.” 2008.

Brownell, Blaine (ed). Transmaterial 2: A Catalog of Materials That Redefine Our Physical Environment. Princeton, NJ: Princeton University Press (2008). Features Super Cilia Skin.

Raffle, H., and Tichenor, J. Super Cilia Skin: Interfaz de Texturas, Pasajes Construcción: Materiales. Number 31, September 2007, pp. 8-9 and front cover. Madrid: América Ibérica.

Raffle, H., Yip, L., Ishii, H. Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. In Proceedings of Conference on Computer Graphics and Interactive Techniques, Educator’s Forum (SIGGRAPH ‘07), (San Diego, CA, August 5-9 2007).

Raffle, H., Vaucelle, C., Wang, R., Ishii, H. Jabberstamp: Embedding Sound and Voice in Traditional Drawings. In Proceedings of Conference on Computer Graphics and Interactive Techniques, Educator’s Forum (SIGGRAPH ‘07), (San Diego, CA, August 5-9 2007).

Merrill, D., Raffle, H. The Sound of Touch, in Extended Abstracts of Conference on Computer Graphics and Interactive Techniques, Emerging Technologies (SIGGRAPH ‘07), (San Diego, CA, August 5-9 2007).

Raffle, H., Yip, L., Ishii, H. Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system. In Proceedings of Conference on Interaction Design and Children (IDC 07), (Aalborg, Denmark June 6-8, 2007).

Raffle, H., Vaucelle, C., Wang, R., Ishii, H. Jabberstamp: Embedding Sound and Voice in Traditional Drawings. In Proceedings of Conference on Interaction Design and Children (IDC 07), (Aalborg, Denmark June 6-8, 2007).

Merrill, D., Raffle, H. The Sound of Touch, in Extended Abstracts of Conference on Human Factors in Computing Systems (CHI 07), (San Jose, CA April 28-May 3, 2007).

Raffle, H., Yip, L. and Ishii, H. Robo Topobo: Improvisational Performance with Robotic Toys. Extended Abstracts of Conference on Computer Graphics and Interactive Systems (SIGGRAPH 2006). Boston, MA.

Raffle, H., Parkes, A., Lifton, J, and Ishii, H. Beyond Record and Play — Backpacks: Tangible Modulators of Kinetic Behavior. Proceedings of Conference on Human Factors in Computing Systems (CHI 2006). Montreal, Canada.

Raffle, H., Tichenor, J., and Ishii, H. Super Cilia Skin: A Textural Interface, Textile: The Journal of Cloth and Culture. London: Berg Publishers. 2004.

Raffle, H. Topobo: A 3-D Constructive Assembly System with Kinetic Memory, Master’s Thesis, Massachusetts Institute of Technology, 2004.

Raffle, H., Parkes, A. and Ishii, H. Topobo: A Constructive Assembly System with Kinetic Memory, Proceedings of Conference on Human Factors in Computing Systems (CHI 2004), Vienna, Austria.

Maynes-Aminzade, D. and Raffle, H. You’re In Control: Streaming Video, Maxim Magazine Belgium, November 2003. Maxim Magazine Russia/Ukraine, November 2003. Maxim Magazine USA, August 2003.

Maynes-Aminzade, D. and Raffle, H. Interaktives Pissoir, bild der wissenschaft, September 2003.

Raffle, H., Joachim, M., and Tichenor, J. Super Cilia Skin: An Interactive Membrane, Proceedings of CHI 2003.

Maynes-Aminzade, D. and Raffle, H. You’re In Control: A Urinary User Interface, Proceedings of CHI 2003.

Patents

 

H. Raffle, A. Parkes, H. Ishii. Pending: Physical Modeling System To Create Three-Dimensional Forms and Manipulate Them With The Aid Of Computation. Application filed April 20, 2004. A construction set consisting of active and passive components that can be assembled to create things that move, like animals and skeletons. MIT Media Lab.

H. Raffle, D. Maynes-Amnizade. US Patent Number 7,143,654: Methods and apparatus for detecting the presence, intensity, trajectory or location of a liquid stream. Application filed Dec. 10, 2004. Sensors attached to a flexible membrane input the position of a liquid stream to a computer. MIT Media Lab.

Several other Patents are pending...